Since my group chose to create a mix of an arcade and a casino, the assets to go in it had to be relevant. I had to make sure the assets were items you would see inside of one of these locations but couldn’t be too generic that they could be placed in any room, such as a drinks glass.
With this in mind, I wanted to ensure I had machines that are unique to a casino or arcade, which prompted me to go with the following;
- Dance Machine
- Slot Machine
- Air Hockey
- Fighter Game
- Wack-A-Mole
All of the above are specific to the rooms we chose, and are very unlikely to be found in any other themed rooms.
Recognition and Uses
In addition to this, the reason I went with these machines is that they are complex items that are recognisable, even if their design has slightly changed. Most people would be able to recognise an air hockey machine for example and know what it entails before using it or being told.
Furthermore, some items can be used in either of these rooms, but still be unique to the theme, such as the spin wheel. After doing research and from previous knowledge, the spin wheel is a universal machine that can be adapted to fit the casino environment, or the arcade to win tickets or prizes. However some items such as the stool I created, are more generic and can be found in many rooms outside of our chosen theme. It however would definitely be seen in an arcade or casino for the users to sit on while the play the games or sit at a roulette table possibly.
Colours
Colours are an important part of creating assets, therefore I had to choose colours that would appeal to the correct target market.
In the arcade, I tended to use bright and bold colours, or colours that are associated with different themes such as sci-fi or space (as seen on the air hockey table below)

The reason for this is the main audience for arcades are children, who love the sight of bright colours since they’re more attractive that minimalistic shades. It’s more likely that a game machine with multiple colours on it, will be played on. This also has a financial impact as the machine would be used more and therefore generate more money for the arcade.
In the casino however, it’s not as big of an issue to choose colours specifically as adults are there for the game and the money which often sees machines advertise bold text to entice the user. Red and black are common colours which is why I used them for the slot machine as well as some similar colours for extra assets such as buttons. Other items such as the cards and chips have general colours/designs which are universal and specific to the product so those have to be chosen specifically.

