Although I had some issues when creating my final assets, there were many things that either went well, or better than I first intended.
Texture Design
The first thing I would personally say went well was the textures. Since I was forced to use net textures, it allowed me to create my own designs to add to the asset. This let me be more creative with my designs which can be seen in items such as the spin wheel and the cards. With these assets, I was able to create my own custom designs to apply, while still making the asset be recognisable.
The only issue I had was a time constraint and that was with the wack-a-mole machine. I originally used a place holder image which was a free to use image providing credit is given in my work and therefore is credited below and within my references. If I have had some extra time, I would have created my own design.

Presentation
I tried to present all the assets how they would be displayed in a scene. For example the casino chips are stacked on top of each other, however some are slightly to the side of others which is how they would be seen at a poker table. In addition the playing cards are scattered and stacked on top of one another at an angle which I believe looks more realistic than if I placed them next to each other.
For the machines, most of them would be stationary at all times and therefore cant be change too much, but items such as the hammer can be placed facing down, as if it isn’t being used. These assets have all being presented to fit their use as mentioned above.
Asset Design
Going into this project, i was worried that I would be unable to create assets that look how I imagined them to be. I believe that I have succeeded in creating my assets to look professional and show off what the item consists of. Each asset serves its own purpose which I think has been successfully done in line with the brief and can be placed within the specified rooms easily. Another thing I think went well is the difference in designs from each room and how they can be told apart from each other. For example, most people will be able to determine that the air hockey machine belongs in the arcade and wouldn’t be found in the casino, but the spin wheel or stool could be found in either which I think creates then perfect overlay into the two.



