13. Designing

While researching the different assets, for some I would go on to the notes app on my phone and sketch a few drawings to help with my idea. As you can see in the above image, I sketched out the rough outline of how I wanted my asset to look as well as the add ons needed. I also tried to briefly state the colours and design I wanted to include on the machine.

I found this was helpful as it meant I wasn’t thinking of everything off the top of my head, instead I had something to refer to and alter with ease. It also let me see a visual image of what I wanted to create, rather than referring to text. This would be useful for clients if this were a commissioned project, so I believe its good to get into the habit of doing this.

In addition to this, I sketched out my initial ideas for some of my other assets, such as the dance machine and the space fighter game.

The space fighter game was my own idea so I didn’t have an image to refer to, instead I sketched my first idea which ended up being very close to the final product. I wanted to have a tilted screen which would be more ergonomic for the user in comparison to a flat screen. I also intended on having at least a joystick which would move the spaceship in the game but I added a button in the final product for added features such as shooting.

The dance machine I designed was similar to most existing machines since due to the nature of the product, it’s hard to make it unique.

The rise, fall and return of Dance Dance Revolution in America - Polygon
Courtesy of Polygon and Image rights of Dalton Runberg

One thing I did see that was common was a lot of the machines (like the one above) were two player machines, which in the end my product was designed and finalised as a single player product. This is something I possibly would change in the future but can also add some uniqueness to my asset the fact it is intended for one.

I followed this design process for most of my assets in order to make sure they were accurate but also would be functional if transformed into a physical product.

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